Basically, in this “Mindcraft” map, there are 4 areas where challenges are offered to players, the goal is to help a character named Charlie pass a battery of tests and find his way through a maze. . For the neuropsychologist Béatrice Sauvageot, the goal is to make this disability a strength, reversing the roles and, above all, restoring a lack of self-confidence that has been lost, or never had. For Mathieu Nevians, creative director of BETC, this special map is also intended to name blocking situations that may seem trivial in everyday life, when in fact it may be due to a disorder related to dyslexia.
We often feel powerless in the face of our children’s blocks in everyday life. For my part, it is thanks to the Pouvoir Dys association that I learned not only that my son had this learning difficulty, but also that I was affected without knowing it. It is in this sense that I find the Mindcraft experience particularly important in raising awareness of dyslexia in the general public and getting inside the head of a dyslexic in the labyrinth of the labyrinth of his brain. It is an ideal tool to discover his super power but also to have fun!
This is enough to allow critics of the game to revise some of their positions.