” A game for each player This motto is that of Asmodee, publisher of board games since 1995. Highlighted by the famous jungle speed or Pokémon cards, surely that’s what he had in mind when he created the Access + study, launched last May.
It all started with the launch of Asmodee Research in 2018, a department that promotes research on gambling and its benefits and supports the writing of university theses on these topics. However, as Professor Philippe Robert of Nice Côte d’Azur University, with whom the Access+ studio worked for their achievements, points out, ” it is not enough that there is a game context for people to play. You also have to adapt it. »
In France, Unafam -National Union of Families and Friends of the Sick and/or Mentally Disabled- counts no less than 3 million people with physical disorders. severe “So many people can not benefit from the medical benefits of stimulating cognitive function and the senses, but also from the social benefits of the game.
This is how the Access+ studio announces the launch of three Asmodee classics, all of them adapted to allow the participation of people with mental and cognitive disorders such as the elderly. ” It is a real pride to know that millions of people, patients, caregivers, but also families and caregivers will be able to benefit from it. » confesses Mikaël Le Bourhis, director of Access+ and Asmodee Research. ” Our position as market leader gives us a social responsibility » adds Thomas Koegler, Executive Vice-President Interactive & Entertainment at Asmodee.
Inclusive and innovative classics
Why adapt existing games and not directly create new ones for this audience? ” In an integration logic, the idea is to have the same thing in order to have the impression of playing the same game. explains Mikaël Le Bourhis. At home, it’s also easier for children when they don’t have to relearn the rules.
The three classics in question are double, timeline Y bark challenge. Each of them stimulates different cognitive functions. In its Access+ version, on the back of each box there is a graphic that illustrates the global functions requested.
Graphic illustrating the global features requested for Dobble Access+
Perhaps the best known of them is double. To win, you must recognize the similar illustrations on your card and the one in the center of the table. In its Dobble Access+ edition, the cards are larger, thicker and washable, a necessary feature if playing in a medical environment.
Not all the symbols of the original version have been preserved, those that could be confusing -such as the turtle and the hat- are not present. Three difficulty levels are also available, because we realized that competitiveness was an obstacle to inclusion “, emphasizes Mikaël Le Bourhis.
timeline It is surely the one that offers the most novelties. The goal is to successfully place events in their chronological order, such as the creation of the wheel or the first appearance of Frankenstein’s creature.
In the Access to timeline+, a chronological frieze is distributed to each player to help them locate themselves and again to reduce the competitiveness. But, above all, the studio has added a deck dedicated to personal history – first accommodation, beginning of an illness – to help the person remember facts and trigger speech. The little story joining the big one.
finally for bark challenge, the principle remains the same: win the challenges to win the game. In its Access+ version, once again, the cards have been redesigned in a more suitable and better quality format, always with the aim of facilitating handling. The challenges have been carefully selected and classified into two levels of difficulty to make them accessible to as many people as possible. A solutions booklet has been added to facilitate the work of caregivers.
In all adaptations, it was important that the team behind them maintain as many intrinsic features as possible so that the rules of the game remain as true as possible to the original version. All maps have been expanded and their qualities improved, a 1-player mode has been added in order to encourage player autonomy and in each tile, expert mediation is now included in the rules.
The first games in the Access+ catalog will be available in France and Belgium, through traditional distribution channels, online, but also in healthcare networks before being extended to school networks. Due on October 10, the studio will also release its three games in French and English in Canada.
Photo credits: ActuaLitté (CC BY-SA 2.0)