These two perfectly illustrate the diversity of profiles and skills that come into play in this growing sector. No. 1 player: Louis Schnellbach, 31, developer. Special power: translate the secret laws that animate the playful universe into lines of code. Player number 2: Amélie Bernardi, 35 years old, graphic designer and illustrator. Special ability: give substance to characters and sets, giving them their own visual identity thanks to their artistic vision.
“For me, a programmer is a bit like the pot in which we put the artistic ingredients”
Originally from the Basque Country, Louis fell very young into the cauldron of video games. “From the age of 12, he was making games for my brothers and sisters with RPGMaker.” The path is all mapped out: bac S, DUT and, above all, the National School of Games and Interactive Digital Media, in Angoulême. Here he is with developer training and a foothold at giant Ubisoft. He works there on blockbusters like “Just Dance”, “Ghost Recon: Wildlands” or “Assassin’s Creed Odyssey”. First in Paris, then in Quebec; at first in the network part, and finally in the motor part.
Returning to France after the birth of his first child, Louis founded his company, Tokiko, in Bordeaux. He works in particular on the “Pharaoh: New Era” project, the remake of a 1999 “city builder” type game. And the engine, like in a car, is a critical element, but one that users should not worry about. The secret dream of this demiurge from the invisible world: to develop a game based on Basque mythology.
“Every detail is thought out”
Amélie, arrived “through the small door to the great world” of the tenth art. Drawn to graphic design, she trained at the Estienne school in Paris. BTS “print image”, bachelor’s, master’s… “Then I worked at a communication agency. »
He also made a detour to Canada. Her partner works there… as a developer at a game studio. Back in France, Amélie exercises her talents for tableware and interior decoration. The Covid makes the couple take the leap. “Why not combine our skills and create video games? Her first attempt: “Wild Child”, with her naive visual.
He likes the experience: “I create my kitchen. Every detail is taken into account: the rhythm of the landscape, the light… All the difficulty is in uniting the artistic vision and the gameplay. »