Cyberpunk 2077: To have a cool sequel, the license moves! The secrets of the developers.

game news Cyberpunk 2077: To have a cool sequel, the license moves! The secrets of the developers.

CD Projekt knows where to go. A few days ago, the studio unveiled its roadmap for the coming years, with no less than 5 The Witcher games (a trilogy and two spin-off episodes), a new license for the time being called Hadar, as well as spin-off productions. , new studies or even the departure of Marcin Iwinski.

The release of Cyberpunk 2077 was very bad for CD Projekt, which admitted its flaws over previous-gen versions and spent over a year and a half patching its title while developing an extension, called Phantom Liberty. The latter will arrive next year, but it will mark the end of the road for the game that takes place in Night City.

Cyberpunk 2077 has come a long way and will go even further with Orion!

Back in the good thanks of the players thanks to the work donetoo many promotionsand quality advertising through cyberpunk edge runnersproduction to 20 million copies sold begins its final stretch. But this is only the beginning of a new era for CD Projekt. The company is rearranged many months, bought two studios in North America and opened a third, and Marcin Iwinski, co-founder and co-CEO of the company, announced his resignation.

Cyberpunk 2077: To have a cool sequel, the license moves!  The secrets of the developers.

Anyway, in addition to the games announced around The Witcher license and the new license in development, CD Projekt has announced the Orion project, which is none other than the sequel to Cyberpunk 2077. The project is ambitious, and CD Projekt announced it stating that it was determined to show that the license is powerful and that its potential is huge. If not expected for several years, the new game should mobilize Many peoplebut not necessarily where you think!

Hundreds of developers for Orion and a new continent

In an interview with VGC, Pawel Saskothe director of missions, clarified something important: it is CD Project North America (Boston and Vancouver) who will be responsible for to direct the development of Orion. For the occasion, the promoter will pack his bags and move across the Atlantic Ocean:

I see you’re asking the question, so I’d like to clear things up. After the release of the Phantom Liberty DLC, my main focus will be on the new Cyberpunk 2077 project, codenamed Orion. I will be moving to Boston with the team responsible for Cyberpunk 2077 to create a new studio and be the base of the North American team. In collaboration with the Vancouver team and the Warsaw team, we will offer a spectacular game.

Both studies will receive the support of the Warsaw studio, and will mobilize several hundred people. This is also a big change for CD Projekt in general, since until then all the main projects have been developed Poland. When asked about the manpower required for IGN’s production of the game, Piotr Nielubowicz, CFO of CD Projekt, said:

The North American studio will be made up of teams from Boston and Vancouver, supported by developers in Poland. On the question of the total headcount required for a production of this type, I think the best point of comparison is Cyberpunk 2077, our most recent release, when considering the headcount requirements for development and future projects of this magnitude. Without taking too many risks, I think we can say that we should need between 350 and 550 developers.

Cyberpunk 2077: To have a cool sequel, the license moves!  The secrets of the developers.

If the sequel is on the same scale as Cyberpunk 2077, we can even imagine that the range given to us is the fork goes down. In fact, some sources, at the launch of Cyberpunk 2077, indicated that teams were a bit limited in moving forward at a good pace and handling the unexpected. It remains to be seen whether the license move will have an impact on Orion’s tone and mood, although, we remind you, Night City is located in a fictitious way in the United States. In any case, CD Projekt does not want to reproduce the same errors, particularly at the level of quality assurance !


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