Starfield: Ray Tracing, Special Art, Massive Gear… Xbox Exclusive is in the news again!

game news Starfield: Ray Tracing, Special Art, Massive Gear… Xbox Exclusive is in the news again!

A few weeks ago we talked about Starfield, the “Skyrim in space” developed by Bethesda, and which has been relatively discreet since the end of August. But that was without taking into account a speech from a former developer, World Space Week, or even a mention on LinkedIn.

Starfield: the promise of a huge space action RPG

Announced several years ago, Starfield is the next big game from Bethesda Games Studios, which should then follow with The Elder Scrolls VI. we can build your bases and your shipparticipate and influence the game economy, explore multiple planets, fight enemies on land or in space, track a complex history between different factions and of course, explore at will to discover secrets, equipment, or even discover many scripted side quests.

First expected for November 11, 2022, Starfield has finally been pushed back to 2023 by Bethesda so as not to make the same mistakes as CD Projekt with Cyberpunk 2077. In the end, we saw very little Starfield, with the developers mainly Featured artwork, game universe, music, quest creation or the size of the main city. However, we were entitled to a good quarter of an hour of play last Junethe opportunity to see the game running, discover the fights in FPS view, the exploration of a base, space combatand customization.

On this occasion Todd Howard indicated that we could explore one hundred systems, with about 1000 planets. The main story should last between 30 and 40 hours, but we already know that the most curious will spend hundreds or even thousands of hours there, to which they will probably add thousands of modifications.

Half a thousand developers in Starfield?

Starfield: Ray Tracing, Special Art, Massive Gear... Xbox Exclusive is in the news again!

Back in August, composer Inon Zur indicated that Starfield will be much bigger than Fallout 76 and Skyrim. We speak, by the total of explorable surfaces, of twice the size of the post-apo multigame and 8 times the dimensions of the Skyrim map. A project of such magnitude obviously requires a lot of people, and this seems to confirm Nate Purkeypile, former Bethesda developer, at PCGamesN. The latter worked for 14 years in Bethesdaand claims that Starfield is the biggest project he has seen at Bethesda, involving several hundred people:

The scale of this project is the main difference, as Fallout 3, Skyrim, and Fallout 4 were created by a single team. Fallout 76 was mostly two teams, we had some help from Montreal, but it was mostly studios in Austin and Maryland working together. But yes, Starfield is a much bigger project, there are about 500 people on the team, whereas I think Fallout 76 had about 200, tops.

An important job, which eventually led the former developer to strike out on his own. Mention in particular extremely long discussions about all the detailswhich must be thought of to create coherence in the universe:

There are not always solutions for how things should look. It can be as many things as the shape of the metal panels. How to screw things? What colors do we use? What are the materials used? How to know the difference between all these areas? It’s much more difficult than if you asked me to make another “live” game. You have to solve everything, and there’s also all this extrapolated fiction to solve. You’d be surprised how many metal panels they made during conceptualization.

Ray tracing in Starfield for an even more amazing universe?

Starfield: Ray Tracing, Special Art, Massive Gear... Xbox Exclusive is in the news again!

Bethesda has yet to release any details about Starfield’s rendering or the technologies used, but looks like ray tracing is in the game to do justice to space and the planets we can explore. The information was not revealed by the study, but we found it tracked in the LinkedIn profile from a graphical programmer named Germain Mazac. Trained at ENJMIN, he notably worked for Asbo, Gameloft, and Behavior Interactive before moving to Bethesda in 2015.

On his page, he describes his various quests in Skyrim and Fallout 76, but also in Starfield. We learn that he works on Physics Based Rendering (rendered images with lighting corresponding to the real world), indirect lighting, but also and especially on integration of NVIDIA RTX technology. In all likelihood, Starfield should offer ray tracing.

Waiting for a release date, some artist-made artwork!

Starfield: Ray Tracing, Special Art, Massive Gear... Xbox Exclusive is in the news again!

But the study does not leave us completely without news since on the occasion of World Space Week, those responsible entrusted to poster posean artistic production agency, the care of creating unreleased starfield posters. The result is eye-catching, and we should be entitled to new images every day of the week. Four illustrations have been released so far, and we can decently say they’re very successful, picking up on the very colorful and very ’70s style of Bethesda’s game art direction. Finally, remember that Starfield is expected in 2023 on PC and Xbox Series, and that will integrate the Game Pass at launch, like all Microsoft first party games.


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