these 5 problems are pushing players to the limit

these 5 problems are pushing players to the limit

There have been numerous studies on the subject, however, no research has been able to establish a formal link between playing video games and increased violence. In research conducted by the City University of London, it was only found that children were more likely to destroy objects after playing violent video games. Despite everything, this fallacious argument is usually used by video game critics who do not advance any concrete evidence.

Of course, games can take us to the limit. Right in the middle of summer, time2play commissioned a very interesting survey on the subject. To see it more clearly, 1046 Americans were questioned, who say they play at least 4 hours a week.

What video games annoy gamers the most?

It shows in particular that 23.2% of Xbox owners say they have broken an object after a fit of rage. This figure is 21.6% for PlayStation users, 14.8% for Switch, and 19.4% for PC.

Among those who destroyed equipment, 73.2% attacked their controller, keyboard, or mouse, 15.8% said they hit a wall, 6.6% smashed their screen, and 5.5% harassed their smartphones.

We can also establish a top 5 of the problems that bother players the most: 1) Losing too often at the same level (60.7%), 2) When other players cheat (43.6%), 3) When games have bugs (43.1%). ); 4) When a troll deliberately ruins a multiplayer game (39.6%), 5) When players deliberately stay in one place during a multiplayer game without participating (22%).

Finally, the time2play survey gives us a list of the franchises that irritate gamers the most, here is the top 5: 1) obligations (23.5%), 2) Mario Kart (22%), 3) Minecraft (21.2%), 4) League of Legends (20.1%), 5) Super Smash Bros Ultimate (19.7%), 6) GTA (19.4%).

In its study published last November, the City University of London noted that “ These results suggest that violent video games can agitate children, but that the agitation does not translate into violence against other people, which is the type of violence that most concerns us. »

She added: ” One possible explanation for the results is that video games tend to take place in the home, where there is less opportunity for violence. This “neutralizing” effect is especially important for violence-prone children, who may be especially attracted to violent video games. »

For your part, do you often get angry during your gaming sessions? If so, for what reasons? Tell us in the comments.

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